vrz_dev
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since ‎05-03-2019
‎02-23-2021

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Stack:Unity 2019.3Oculus VR IntegrationmacOS CatilinaI have a Unity scene with a VR interface composed by a Canvas (World Space coordinates) and two buttons. The canvas has attached an OVR Raycaster objects which uses a laser pointer. Overall it work...
Stack:macOS CatilinaUnity 2019.2.19f1Oculus Integration v13I have a simple game object: a cube with a rigid body and OVRGrabber script attached. If I try to take it, it disappears for a second and then it reappears close by (in a random position). No...
My current stack:- Headset: Oculus Quest- Unity: v2019.2.19f1- Oculus Integration: v12- OS: MacOs CatilinaI have followed a basic tutorial about teleporting and it was working well: I was able to use the left thumbstick to define the new target & ori...
My current stack:- Headset: Oculus Quest- Unity: v2019.2.19f1- Oculus Integration: v12- OS: MacOs CatilinaI have followed a basic tutorial about teleporting and it was working well: I was able to use the left thumbstick to define the new target & ori...
My multiplayer VR project is based on Unity3D, Oculus Integration v1.39 and PUN2 running on Oculus Quest. I'm using the standard teleport script provided in the Oculus library. PhotonAvatarView is what I use to keep avatar position/rotation in sync a...
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