After upgrading to UE4 4.20 the console command
"vr.oculus.PixelDensity.adaptive" is no longer recognized. All I could
find out was that I should look in the UE4-Oculus.txt file located in
the root folder of my UE4 installation. However, there is no ...
When running the VRC Validator on my app built in Unreal engine, it
states the following:Starting TestSdkVersionSDK version detected 1.17
for processId 0x22d8SDK version detected 1.17 for processId 0x22d8Engine
Identification for processId 0x22d8 Eng...
I'm running 4.21 and got the same error message. The problem for me was
that I was using the "Get HMD Worn State" node to check if the user was
wearing the VR headset or not (and pause if they were not). This works
fine, but the VRC Validator expects...
After asking in another group, it turns out that the text file is
located in the UE4 root folder in the Git repository, and not the
installation folder. The text file mentions a new command called
r.DynamicRes.OperationMode, and it basically triggers...
I'm having similar problems with Unreal engine and the VRC Validator
126.96.36.199. Although the engine version reads correctly
(++UE4+Release-4.18-) The engine name is listed as Unity instead of UE4.
And since ++UE4+Release-4.18- is an unknown version of...