I use Oculus LipSync in my application for Quest and Rift. Articulation
works fine. I can record facial blendshapes with my code and then
playback the recorded articulations via C# code later. Now I am trying
to record the speech while Oculus asset p...
I am trying to make builds for Gear VR and tablet using the only Unity3D
project. But Oculus Utilities Plugin changes project build settings to
make the application running in Gear VR mode only. Even if VR mode is
turned off, and OVRCameraRig is disa...
I am working on the app that shows 360 stereoscopic panoramas. For
cardboard I make two cameras - for left and right eyes. Then I split
screen (left half for left camera, right half - for right one), surround
each camera with its own textured sphere ...
Thank you I have tried the same fix recipe with the same results... I
have tried switch the performance for the following applications:1)
C:\Program Files\Oculus\Support\oculus-runtime\OVRRedir.exe2) C:\Program
I had the same issue on the laptop I've purchased couple days ago (ASUS
ROG G513, Ryzen-7, RTX 3060). Everything worked fine (except one
issue(*) in the Oculus Home) until I installed Nvidia GeForce Experience
and updated Nvidia driver. That complete...
I have found the solution working on Rift and Quest: // I have created
my own class OculusLipSyncMicInput, copied into it source code from //
Oculus' OVRLipSyncMicInput.cs, and made several modifications: public
class OculusLipSyncMicInput : MonoBeha...
Yes. On Quest 1 and Quest 2 it works fine both as standalone Quest app,
and as PC VR app. I just received message from my Rift tester. There are
errors on the end of recording when running with Rift: