Is it me or is Unity more active in doing VR and/or getting more support
for making VR with Oculus?- hand tracking code for Quest since december
2019. Eta for Unreal?- a VR course by Oculus & Unity -
New UE version 4.25 - some changes / issues. Lets put them in one topic
for an easy overview and catching up.. 4.25.0 preview 1- Too bad, the
new Epic-GPU lightmass plugin is not in this version. Target might be
4.26 (if you build the dev branch you ...
I thought it could be nice to have a thread with interesting videos for
devs using the UnrealEngine. Please add your links with maybe a bit of
background to the video.RoboRecall - Drifter converted the original
desktop version of RoboRecall for Quest...
Maybe it could be nice to start a new thread every time a new UE version
is launched so its easy to catch up for everyone.My observations up to
4.24.0 p2;+ cascaded shadow maps work again when using MobileMultiView
(Quest). In 4.23 the shadows were b...
I recently had problems with Oculus Link & an Nvidia gfx card. While
searching for a solution I also read some reports of some AMD radeon
drivers that were causing problems with Oculus Link. Did you install the
latest radeon drivers? Maybe look for t...
Tried lots of things. Link seems to work now for me again. Changes
made:- installed Nvidia driver 457.30 (recommended for VR on YouTube by
a flight sim user)- downgraded Oculus software - see
Well...after a continued search for a solution I found something that
seems to work for me. Just tested with one Unreal VR project - have to
test more with games etc.In short;1. In the Nvidia settings, force
OVRServer_x64.exe to use the gfx card2. In...
I used to drive my Rift using a Thinkpad P51 (7700hq + quadro m1200) and
a Sonnet egpu (Breakaway box) and gtx1080 for a few years without any
problems.So, yes it should work if the TB3 controller is in your
computer is using all lanes (full speed). ...