Hello, i want to develop oculus quest multiplayer app, with the
sessions, host and listeners. How i should to develop multiplayer with
Oculus SDK? Coz in the steam, i can find a lot of tutorials how to
connect SDK, how to do a host or listener, via b...
Hello, i want to ask if it's possible to integrate Oculus Browser into
the Unreal app?Or can i use some Oculus Browser methods for interaction
from Unreal? In the Unreal Engine, we have the very old chromium browser
version that is not working like e...
Hello, i tried to do a smooth camera fade like Camera fade node, i did
it with static mesh with material (Alpha and color parameter) but i got
issues on fast to rotate (widget i think the same) in 4.24 i can see
angles not faded sometimes. Also, i tr...
Hello, i tried to add default loading screen when app only opened, but i
cannot see the splash screen i tried a lot but on start not works.. With
the blueprints yes all work and ok, but not from OculusVR plugin on
startup apk in the Oculus Quest.I do...
Hello, i downloaded the Oculus unreal engine 4.24
(https://github.com/Oculus-VR/UnrealEngine/tree/4.24) for developing
with the splash screens or loading screens in Oculus quest. But i have
the lighting issue i cannot build lighting with that eror:5:...
en-austin said: I'd say try removing the changes you copied from my fork
- once you feel you've got everything removed, compile the engine again
and ensure there's no compilation errors.After that, have a look at the
splash module from the Oculus
Hello, you should register on github and you need to connect to the Epic
Games private repo your github
account.https://www.unrealengine.com/en-US/ue4-on-githubAnd if you
complete all the steps you will see the repo, I hope it's helpful for
en-austin said: I have this fixed in my fork of 4.24. If you're logged
into GitHub you should be able to browse my commit
the frame number comparison ...