MrComfort
Protege
since ‎09-19-2014
a week ago

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I tried to get a cube map texture loaded into the stereo layer component (or MetaXRpassthrough component) set to cube map shape, but it is simply not working.Equirectangular works, cylinder and quad of course also work, but not the cube map layer sha...
Please work with Unreal and implement more Oculus SDK features as Blueprints for Unreal.Things like VoIP, Oculus Avatar integration, inviting friends to sessions/joining friend sessions, and other SDK/OSS features.This would really kickstart a lot of...
I was wondering if Oculus is currently working on better blueprint support for Oculus platform SDK features or what their plans are for the future.Especially implementing Oculus Avatars via Blueprints only, VoIP, and Friends Invites would be really g...
Does anybody know which Oculus integration version will be shipped with the epic launcher version of Unreal 4.22? I am desperately waiting for 1.32 or higher as it includes the fix to the Oculus Sub System Matchmaking bug.
The guide to the Unreal Layer Sample states thie following: Actor_Blueprint illustrates rendering a UMG widget into a stereo layer. The widget is first rendered into a Material, then the SlateUI texture is pulled from the Material into the stereo lay...
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