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since ‎11-30-2020

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Hi, If I want to implement ray tracing algorithm, for example Whitted ray tracing for Oculus, what would be the best APIs to do that? I read both the Unity3D and Unreal Engine 4.26 does not support ray tracing for VR.
Hi! I have just started working in foveated rendering domain. For dynamic foveated rendering context, by an eye tracker the gaze points are being extracted and according to those points, the resolution/sampling rate are pre-calculated, e.g., B. Guent...
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