I am developing a game in Unity using the OVRCameraRig and the per eye
camera setting, but I have run into a problem with the per eye camera
positions.One effect in my game involves raycasting from the individual
left/right eye positions to determine...
I built a test app to isolate the effect, and after some
experimentation, it appears that the left/right eye anchors are updated
into their separated positions during the Late Update. When I moved my
positioning code into the Late Update phase I was ...