Hi thereI am currently porting a Unity SteamVR experience to the Quest,
and as the scene was quite detailed, and the entire experience occurs in
a single space, it seemed ideal to use Google Seurat to generate the
background scenery. This has worked ...
Have found a temporary work around. In
Oculus\SampleFramework\Core\CustomHands\Scripts\Hand.cs:115 change
UpdateCapTouchStates to: private void UpdateCapTouchStates() { /*
m_isPointing = !OVRInput.Get(OVRInput.NearTouch.PrimaryIndexTrigger,
m_control...
Having same issue, still present using Oculus Integration v40 (released
2022-06-01). It is immersion breaking whilst using controllers with
passthrough when your index fingers and thumbs don't move. More digging
shows that controllerState.NearTouches...