I want to change the main material from the Skinned Mesh Renderer
component (OVRHand prefab).In Unity Editor this change remains but in
build it only remains for 1 frame and it's replaced by the initial
material on the next frame.Is it possible to ch...
XRCameraRig is supposed to replace OVRCameraRig but OVRCameraRig is the
only place where you can set hand tracking support ("Hands only" or
"Controllers and hands"). That option is not available on XRRig so
including hands makes the app to be recogni...
I have two Oculus Go apps (AppA and AppB). They are uploaded to
Developer Dashboard, I have their AppIDs and I gave myself access to
their Alpha channels so I can download and install them to my Oculus
Go.Each one have a ball I can touch with the con...
I want to upload an Oculus Quest app devloped with Unity. As it's
specified in the documentation:I've prepared AndroidManifest to be
compatible with Oculus QuestI've created the keystore in UnityI've
exported the project to Android Studio, building t...
Finally I solved it. Don't use the new XR Management System.Remove the
following packages: - XR Management - XR Interaction Subsystems - Oculus
XR PluginInstall the following packages: - Oculus Android (2.38.6) -
Oculus Desktop (2.38.4) - OpenVR Desk...
Ok I found a solution by turning the private variable _originalMaterial
from OVRMeshRenderer into a public one.It is set on Initialize() and it
was being reset every time you are not making the system gesture