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since ‎06-26-2019

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The Oculus package itself raises this error when I try to run my project:NullReferenceException: Object reference not set to an instance of an objectOculusSampleFrameworkUtil.HandlePlayModeState (UnityEditor.PlayModeStateChange state) (at Assets/Ocul...
Unity recognizes my Oculus Go, and I'm able to transfer files to and from it with Android File Transfer. However, when I click Build and Run, Unity builds it and claims that it succeeded, but it doesn't show up at all. My application doesn't play, an...