I'm developing a PC game with the Unreal Engine and have hit on a
annoying issue when testing on the Oculus Quest with a link cable.I have
2 inputs set up on the grip buttons, one as an axis to update my clench
fist animation and one set to a button ...
I have a Oculus Rift project that works great while running in the
Unreal editor, but once I've packaged it into a win 32 project the touch
buttons (A, B, X and Y) do not work, but the triggers do?I'm using
Unreal 4.21 and I've set up the button mapp...
I have a game on the store called Jogger which uses the accelerometer to
detect for when someone is jogging on the spot to move forward.This has
been on the store for over a year now and works great, however it's not
working on the Oculus Go.Is there...
A couple of days ago I turned on my PC and it said it had installed the
latest version of windows and had made some changes. Everything seemed
ok until I started using Oculus. At first it was fine but after using a
few other things like Maya and the ...
I am having a hard time getting the buttons to work reliably on the
oculus touch controllers in unity.If I use if OVRInput.GetDown it never
seems to work, but using OVRInput.Get works all the time?I wasn't sure
if it was something to do with OVRInput...
What cable do you have that works? I finally got my USB C to A adapter
today and unfortunately it made no difference with the official link
cable. For now I've given up using my quest 2 as I need a PC headset for
development. I liked the quest contro...
I also have similar problems, but only at work. My home computer works
fine since the latest beta update, but the VR computer at work runs
anything I build in Unreal at about 30 fps with the same update.Now the
stranger bit, if I run Unreal (4.23) at...