Gnimmel
Level 3
since ‎11-10-2014
a week ago

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  • 19 Posts
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I'm developing a PC game with the Unreal Engine and have hit on a annoying issue when testing on the Oculus Quest with a link cable.I have 2 inputs set up on the grip buttons, one as an axis to update my clench fist animation and one set to a button ...
I have a Oculus Rift project that works great while running in the Unreal editor, but once I've packaged it into a win 32 project the touch buttons (A, B, X and Y) do not work, but the triggers do?I'm using Unreal 4.21 and I've set up the button mapp...
I have a game on the store called Jogger which uses the accelerometer to detect for when someone is jogging on the spot to move forward.This has been on the store for over a year now and works great, however it's not working on the Oculus Go.Is there...
A couple of days ago I turned on my PC and it said it had installed the latest version of windows and had made some changes. Everything seemed ok until I started using Oculus. At first it was fine but after using a few other things like Maya and the ...
I am having a hard time getting the buttons to work reliably on the oculus touch controllers in unity.If I use if OVRInput.GetDown it never seems to work, but using OVRInput.Get works all the time?I wasn't sure if it was something to do with OVRInput...
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