Hi lucky guys and girls who upgraded from CV1 to Rift S, I got a
question for you : If you made benchmarks before and after, does the
hightest pixels and lower framerate (80Hz) of the Rift S, and it's
totally different tracking system (in vs out), co...
Hi, they're is one thing which puzzle me strongly from day one but never
had time to speak about it (and didn't find other threads on this topic)
: Touch idle time not including button press or Stick movements. It took
exactly 60 seconds for our favo...
...and the same goes for "Awesome" but I chose "Like" in title because
"Awesome" is longer and I will had reach max title characters as I
wasn't even able to put quotes around the last Like in title. I realize
typing this I could have chose "Lol" whi...
Confirmed by NVidia, GPU memory clock don't boost on some GTX
1060/1070/1080 using some bios (Founder Edition seems not having this
problem, overclocked one can have it), so if you have bad performance
recently and updated, roll back to previous driv...
Check the version number of your Oculus Software on the General tab
settings at the very bottom. If you still on v26.x select the beta flag
in the Beta tab menu. The new good version is : Oculus 220.127.116.11.507
I don't care what they did, the problem is fixed by an Oculus update, so
yes I thanks them a bunch!Even if a dev create a bug, it's a mistake,
nothing wanted. So yes I thank him when he fix it, that's the minimal.
Just tested 15mn and all is fine with Oculus Beta 18.104.22.168.507
(22.214.171.124.507)! no more "flash", That's great!It was possibly something
wrong in the OpenXR implementation, as some fixed the issue yesterday by
switching to OpenXR from SteamVR. So now...
I have an open support ticket on MSFS side and they answered they work
on this problem.Other threads speak about this problem here. Let's hope
oculus react too.BTW I'm the one who posted the video (LoloSan692).