Hi guys,I encountered this curious problem with Fmod (1.09.05) equipped
with Oculus Audio SDK (1.1.5).The problem I encountered is as
follows:When I start my FMOD session, the program reserves 51 200 K of
memory.When I play a relatively complex sound...
Hi imperativity and Peter and thank you for your answers. Your
information is really helpful to understand what's going on. There
remains but one thing that I don't yet understand.Is Spatializer
supposed to do the memory allocation upon the first sou...