DannyDan2468
Level 4
since ‎09-16-2018
‎02-23-2021

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  • 14 Posts
  • 1 Solutions
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Hi,I'm wondering how one can check the velocity of the hands when using the Quest Handtracking. For the right touch controller I use GetLocalControllerVelocity(OVRInput.Controller.RTouch). I tried it with GetLocalControllerVelocity(OVRInput.Controlle...
Is there a solution available for rotating a Scene when using the Local Avatar Prefab in first person view? I want to rotate around the playfield when using both Grip Buttons and the "gesture" known from so many other games.Danny
At the moment its really hard to get the Handtracking working in my game, because its impossible to use the hands inside the editor for debugging purposes.I'm trying to use the Ray that comes with the Raytool which is the blue line that spawn from th...
Hi, I wanted to implement handtracking support to my small game, but since my camera and certain gameobjects are not at 0,0,0 and have a rotation of 90, I cant get the hands prefab to work in my scene. I also changed the transform of the hands, but w...
I hope anyone can help me out with my issue stated in the title.I mainly setup my garden and positioned small lights to every side of the area. I have no problem to setup the roomscale area. But when I play for example RacketNx, the Quest looses trac...
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