BattleAxeVR
Level 4
since ‎06-16-2017
Tuesday

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  • 36 Posts
  • 0 Solutions
  • 5 Kudos given
  • 8 Kudos received

User Activity

Hi everyone, I just wanted to share an observation, as I've been working on Rift + Quest since 2016. I LOVE the way the reset view button works on Quest standalone apps. It's a dedicated button that, when you hold it for 3 seconds, after a twirly thi...
Hi Meta, I reported this issue on Github but would like to repeat it here for visibility.https://github.com/BattleAxeVR/OpenXR-SDK-Source/issues/3xrLocateBodyJointsFB returns a runtime error over Link (on all three Quests, 1, 2 and Pro, which I own)....
Hi, I'm not seeing the XR_FB_render_model instance extension in the list of supported extensions on Quest 2. XR_KHR_android_create_instance SpecVersion=3XR_KHR_android_surface_swapchain SpecVersion=4XR_KHR_android_thread_settings SpecVersion=5XR_FB_a...
Hi everyone, I'm working on a standalone native C++ Quest app that uses Android's built-in webview and other UI elements, for which I use the Oculus Overlay keyboard extension:https://developer.oculus.com/documentation/native/android/mobile-keyboard-...
Hello forum and Oculus staff.I opened a performance bug relating to Oculus' OpenXR runtime for Quest 2 on Nov 20th, which hasn't been fixed since Nov 20th and is threatening to stall the release of my game.Can you please escalate this? The stall has ...
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