Hi guys,When I first set up my Quest 2 it was using only the touch
controllers.Then later I launched the hand tracking demo and since then
I can use my hands to navigate the home interface.But I think the hand
tracking is not ready yet and very buggy...
I upgraded a few months ago from CV1 to S and I felt like firing up
Talos Principle to try and complete the game. I had no problems with
that game on CV1 but now that I'm on S, I noticed that I'm a dwarf in
the game! I went through every options and ...
Hi guys, I writing a C++ program that reads World of Warcraft data and
draws it in VR. I'm not using any engines like Unity or Unreal but I'm
modifying OculusWorldDemo provided with the SDK to achieve my purpose.
(Actually I did it in Unity but I fin...
Humm let's see if my math is correct: the headset is about 90 deg FOV,
the video is 180 deg FOV, so in order to achieve a 1:1 resolution with
the Oculus Go, the original video would need to be shot in 5120x2880
(exactly 5K!)For the Quest 2: the nativ...
Also note that each video frame contains two images, one for the left
eye and one for the right eye. So a video in 4K has a resolution of
3840x1920, but each eye is 1920x1920 (for SBS video). Each eye is also
distorted in the video frame because the ...
@Revil_09 When you're watching a VR video, only a portion of that video
is shown through the headset display at a time. (ie: when your head
rotates, other portions of the video is shown) So it makes sense to
produce a higher resolution video than the...
What about point cloud data? I have this idea to develop a game that
could use this data to create a virtual environment with what the Quest
sees. Imagine walking in VR but with actual objects around your house!