El_in
Level 4
since ‎04-11-2017
2 hours ago

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  • 27 Posts
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I use my quest mostly to develop with unity. Since a lot of things have to be tested on the headset itself i'm depended on a build that runs on the quest.When Oculus link was only for USB3 everything works fine since I just had to use a USB2 port to ...
I had the Winter lodge selected as home environment.After a crash in vader immortal I rebooted my quest and was in the default dome environment again. When I wanted to switch to Winter Lodge again the whole settings tab for home environments was gone...
v13 Release notes:"Remote rendering support for Unity has been added so developers can more easily build and test Hand Tracking apps through their PC"I can't find any documentation on this. First I thought it would work like android remote rendering....
I would like to map the hand tracking bones to my custom avatar with arm IK. But the hand bones from the hand tracking sample framework are generated on runtime and until I cant test it in the editor I don't know how to re-target the hand transformat...
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