I use my quest mostly to develop with unity. Since a lot of things have
to be tested on the headset itself i'm depended on a build that runs on
the quest.When Oculus link was only for USB3 everything works fine since
I just had to use a USB2 port to ...
I had the Winter lodge selected as home environment.After a crash in
vader immortal I rebooted my quest and was in the default dome
environment again. When I wanted to switch to Winter Lodge again the
whole settings tab for home environments was gone...
v13 Release notes:"Remote rendering support for Unity has been added so
developers can more easily build and test Hand Tracking apps through
their PC"I can't find any documentation on this. First I thought it
would work like android remote rendering....
I would like to map the hand tracking bones to my custom avatar with arm
IK. But the hand bones from the hand tracking sample framework are
generated on runtime and until I cant test it in the editor I don't know
how to re-target the hand transformat...
I preordered the quest 1 and the quest 2.But I have never had such
problems as since v26.Of course, since v25, the home environment is so
jerky that I can really only use the passthrough environment.But that is
still my smallest problem.The tracking ...
Expanscience said: I had the same problem. You can delete the device
from you oculus account thru Oculus website. How?I can only delete
device data.But I just want to remove the device from my account.The
quest was a gift, so I can't connect to it an...
I'm using unity since 2014 but with all the default/ URP/ HDRP which are
still unusable in production specially for mobil VR and vulcan is making
more trouble than it helps I'm considering switching to unreal.
Especially for networking, blueprints an...