SUMMARYUnable to retrieve personalized Oculus Avatar & profile info for
users on other Oculus platforms.CONTEXTWe currently have our social
application deployed in the Rift and Go stores. In our application,
users record a “Story” which consists of r...
I'm porting an application built using the Native Oculus Mobile SDK
(Java/Android) to Unity and ran into an incompatibility with the
OVRPlugin version (VrApi). I've ported sections of the existing code
base to java .aar plugins including a bluetooth ...
I'm having the same issue. Our application requires completion of a
callback confirming entitlement before doing anything else so for me our
application just never gets past initialization
Adding Quest 2 controller support will depend on how you have
implemented controllers in your app. If you are using
OVRControllerPrefab from the Oculus SDK then it should "just work". They
have already updated this script (OVRControllerHelper) and pr...
My problem isn't the same but it is related. With v25 integration it was
showing the Rift controllers when running on Quest 2. This was because
they forgot to add a switch statement in OvrAvatarDriver.Start() for the
Quest 2 to set the controller typ...
Users must be authenticated with the Oculus Platform Services to
retrieve their personalized avatar. Oculus' version of "cross platform"
just means that you can retrieve a set of pre-defined avatars on
non-oculus devices. Users won't be able to retri...