I'm making a game where the player is stationary. I want the player to
be able to look around, but not move their head in the game. So if
they're sitting down looking at the center of a dart board, and then
stand up, they should still be looking at t...
Disabling "Use position tracking" on OVRManager sort of works. However,
now I get another problem: If I start seated and then stand up, the
hands are raised to eye level. If I recenter the hands are positioned
correctly again. And if I sit down then,...