eVInteractive
Level 3
since ‎06-18-2019
‎06-09-2021

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  • 9 Posts
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So, our Unity app has a lot of simple objects, and pushes the GPU pretty hard. Looking to squeeze every last drop, I took the oft-cited recommendation to override the texture compression to ASTC. Unfortunately, I noticed a fairly significant drop in ...
Oculus recommends enabling "use32BitDisplayBuffer" in Unity. My questions are: What are the reasons for this recommendation?Are there any performance implications on Quest or, more specifically Quest 2? Or is it "just free."Does this also enable a hi...
Is there a way to preview what the PDP will look like in the Oculus Store app on the Quest, or in the Oculus browser on the device? The app is not yet published or submitted. We can follow our PDP link on a PC browser, and the page appears in the Ocu...
Anybody else experiencing this? When I plug my Quest 2 into my PC, it sometimes creates a storm of driver disconnections and strange PC pauses, etc. Other USB or Bluetooth devices will become disconnected and sometime can't reconnect at all. Everythi...
Hey all - Just getting in to Quest development on Unity. Having great fun so far, but running into z buffer precision issues. I'm working on a flight sim, so we have a very large depth range. I'm noticing that the Quest's z-precision feels a little b...