So, our Unity app has a lot of simple objects, and pushes the GPU pretty
hard. Looking to squeeze every last drop, I took the oft-cited
recommendation to override the texture compression to ASTC.
Unfortunately, I noticed a fairly significant drop in ...
Oculus recommends enabling "use32BitDisplayBuffer" in Unity. My
questions are: What are the reasons for this recommendation?Are there
any performance implications on Quest or, more specifically Quest 2? Or
is it "just free."Does this also enable a hi...
Is there a way to preview what the PDP will look like in the Oculus
Store app on the Quest, or in the Oculus browser on the device? The app
is not yet published or submitted. We can follow our PDP link on a PC
browser, and the page appears in the Ocu...
Anybody else experiencing this? When I plug my Quest 2 into my PC, it
sometimes creates a storm of driver disconnections and strange PC
pauses, etc. Other USB or Bluetooth devices will become disconnected and
sometime can't reconnect at all. Everythi...
Hey all - Just getting in to Quest development on Unity. Having great
fun so far, but running into z buffer precision issues. I'm working on a
flight sim, so we have a very large depth range. I'm noticing that the
Quest's z-precision feels a little b...
FWIW, a common QA test is to do the Main Menu to gameplay "round trip"
50 times in a row to stress test memory usage, etc. Not sure if they do
that at Oculus, but might be something to try. Unfortunate that you did
not get more detail. Perhaps post y...
For what it's worth, I can say that enabling the 32 bit display buffer
had a fairly significant performance impact in our situation. We are
drawing a lot of objects with simple shaders so are probably fill-rate
I think the OP wants to know what frequency the Quest's audio DSP runs
at so he can author audio content at that "native" frequency. This way
there is no resampling overhead done by the device at runtime/load time
- the audio can just be handed to th...
As I'm sure you've seen, you can get your store all set up and
you/testers can see it without a production build. As for a live, public
"Coming Soon" page, my guess is this is only for first-tier publishers.
I think I saw it for Vader Immortal once. ...