Marbas
Honored Guest
since ‎03-29-2013
‎02-23-2021

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Hey,Here is a WIP prototype of the old classic coin-up game Marble Madness, adapted for DK2.It's by no means a functional game yet, but more like a sight-seeing in VR of the first two levels of the game.The levels should be pretty accurate both in sc...
EDIT:Uploaded a new final release build to the vrjam submission page. Finished atlast! New build include:- 1 extra level.- Startup calibration screen- Controls explanation screen- minor tweaks.Having a quick look at the included readme file before p...
This is a preview of the game Flymachine VR. A new arcade style flysim especially made with native Oculus Rift VR support. The open design of the vehicle allows for extra immersion in VR mode and delivers new and unique game-play features.FlymachineV...
Anyone come up yet with a creative solution as how to output a regular rectilinear game render to the monitor while mirroring the same (distortion corrected) output to the Rift? For now everyone seems happy with the distorted image mirrored on the mo...
Initially posted on mtbs3d, then I felt the subject would be a better fit in this forum sectionOculus recommends running games on the Rift with VSync on, at a steady 60fps.This means that in theory the game coder can drop deltatime calculations for a...