Having to use the debug tool to get the framedrop indicator or the
performance overhead stats is a bit tedious. I'd love to be able to
activate the framedrop indicator from a Dash menu, and additionally a
smaller performance overhead tracker in a cor...
Currently if your desktop app is trying to download an "Oculus Software
Update" and you don't have enough disk space on C: for the download
caching, it'll simply say "queued" and give no indicator of why it's not
progressing. A simple error message s...
I think the current way of calibrating the floor level is a remnant of
the pre-Touch days, and I still frequently see discussions about the
floor level being wrong. I mean, even if I know how tall I am, all it
takes for it to be off is for me to be s...
Myself and several other users I've come across have a play area where
they can't leave the third sensor in place all the time because it
obstructs passage through the room or just looks bad. But, unplugging or
moving a sensor currently means having ...
The floors in particular seem to have this problem. Some of them load
their full-quality version very quickly, but others stick to their
initial low-LOD version and never sharpen.
Agreed. I thought the Table Lamp item would do this, but it turns out it
doesn't actually cast a light in the scene, or at least it's not very
powerful. I realize movable light sources with dynamic shadows is a
pretty expensive thing if not limited, ...