Hey guys, just a quick question:I was running a Rift on a laptop with a
R9 M290x, performance is nice overall, but I'm having a funky issue that
only comes up with the Rift:-I get some blinking, thin green horizontal
lines and the occasional white fl...
Hey guys,So we kind of made a VR game for Oculus. It's called Return
Zero VR and it is now available on Steam. You can learn more riiight
here: http://store.steampowered.com/app/496160/As for the game itself,
basically Return Zero VR is a beautiful,...
Hey guys, I have a quick question for you regarding Oculus under Steam.I
have a Oculus game made with unity that is compiling and running just
fine (both with DK2 and CV1), it is set for Runtime 1.6 and all is fine
and dandy.However when I build it f...
Hey guys, I've looked all over the place and I haven't found a clear
solution for this.My requirement is simple:-Implement a simple HUD (3
status icons) that are camera locked (follow player around) and that
behave like a "ordinary" HUD (rendered alw...
Hey guys,I have a quick question for you! I've looked around the forum,
but I wasn't able to find a clear solution.I need to limit the rotation
of the OVR object inside Unity and this is due to a very linear
purpose:-The player's POV is inside a powe...
Ouch, It is true! We have a GearVR project running and I need to
generate these for my client's deployment/tests. I need feedback about
this.What is the ETA for bringing the page back online or what's the
workaround to create the file for app sideloa...
On my opinion it seems like something related with the Steam Launcher or
whatever wrap they make to executables. I have configured everything on
their end, paths, frameworks, that it should use on launch (Oculus),
etc., no dice. I also have no error ...