Zig420
Level 4
since ‎07-25-2019
‎02-23-2021

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  • 27 Posts
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I have a fully functional unity hand tracking project which works perfectly when compiled on the quest. I was happy to hear that I can now test it directly in the play button of the unity editor using Link. I have upgraded my project to v13 , I start...
any know how to control or disable hand occluding so that hands can overlap. Currently the hands fade when occluded , is there a way disable this with a low hand confidence?
I know there's a lot of people having problems with this and I've followed many tutorials that try to fix this issue, but I cannot for the life of me fix it. I've tried a lot of things and spent a lot of time on this and I just cant figure it out. I'...
Did anyone get working the social start or platform SDK on Oculus Quest using unity? I'm trying to get the matchmaking and rooms working but running into a lot of problems. For example the Social starter sample in the avatar directory crashes when I ...
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