I came across this blog post from Oculus regarding the proper way to
request a download from the Android OS. Here is the article:
I'm trying to dow...
When I build out our project using Unreal 4.25.3 oculus integration
using standard save features, it works on the consumer headsets but does
not save on the Enterprise edition headsets, also known as the business
edition headsets. Why are these diffe...
I have a project with several video files that are played on a screen in
game. The videos are 1280x720 H.264 MP4 with stereo sound. I'm using the
Unreal engine and everything works perfectly when I build to ES3.1 but
when I do a Vulkan build the fram...
We have spent almost a month on this issue with no resolve. After
speaking with Renee from Quest for Business team, it's clear that Oculus
is WAY behind on their promised features and they are scampering to
catch up. Our biggest issue now is that an ...
Hi, I've posted this on the Unreal forums as well so if I get an answer
there I will post it here. I've been developing a VR demo in Unreal 4.22
for the Quest for about a month with great success. It is a multiplayer
shooter and I've been hosting on ...
I'm still getting different behavior on the Business vs the Consumer
grade Quest editions using the exact same APK on both. Does anyone have
information to help me understand what is different with the Business
Apps don't work on Quest 2 just cause they work on Quest 1... I've been
browsing the forums trying to get an answer to an issue I'm having with
a save feature, and many others are having similar issues.
I'm having a different but perhaps similar issue. Our Quest 1 app has a
custom save function that works great, but on the Quest 2 it crashes the
app. Has a path changed or some permissions or something? I'm using
Unreal 4.25.3 both Binary and Oculus ...