Hi all,We're experiencing some problems with the Oculus Spatializer
Audio plug-in (workflow: FMOD 01.09-04 / Oculus Plug- in 1.1.4 / Unity
5.5.3.f1).Some of the FMOD events equipped with the Oculus Spatializer
plugin start playing at a low volume - d...
Hi Peter, What do you mean exactly by saying:the problem it might be
related to how you're triggering the VCAOur VCAs control groups of 3D
events spatialized with the Oculus plugin, but the spatial reverb is on
the Master Bus. Do you think that some ...
@imperativity (Addin@pelle, our audio programmer to this
conversation)Sorry for this late response but we took some time to
investigate on the issue.As previously mentioned, we are using the
Oculus Spatial Reverb in FMOD on the Master Bus, automating...