We're also getting crashes related to tracking, pointing at
CamSlamCfsMgr, Binder, and /system/bin/trackingservice. This usually
happens to the same developer, in the same space, which is almost always
darkly lit. I understand the tracking may be wor...
This is still a huge issue. It appears that Unity, on Oculus Go and
Quest, pre-allocates 2.2 GB in an empty project! Further, some memory
allocations (ex: new Texture2D) allocate outside of this reserved 2.2 GB
and eventually causes the device to run...