Wonder if anyone has experience of using the Model section under XR
Controller script on the LeftHand/RightHand Controller of the XR Rig? I
was hoping it may be possible (as in easy) to use the animated hand mesh
from the old Oculus package - tick on...
Any updates on this? I am finding VRTK4 too tricky, and am thinking
about jumping to Unity XR for Oculus Rift development. I am not a coder,
so would prefer a more lego-like solution, but trying to implement VRTK
seems pretty opaque anyway.:neutral: ...