I used Oculus Integration-V.1.31.0, which is fully compatible with
OpenXR, and set RunTime for SteamVR.However, the OVRCameraRig cannot
receive tracking, the camera is fixed, and the arm does not move.
SteamVR has been updated to the latest version. ...
I'm testing a sample scene of the Passthrough API, but when I run the
application after building it on OculusQuest2, the child elements of
HandMeshUI are "disabled" in "PassthroughHands" and all Sliders are not
displayed. Also, my hand is not display...
Thank you for your reply.It's not the buttons that don't work, but the
triggers for the index finger and the joysticks for the thumb.Instead of
pressing them, the question is about the reaction that works when you
Thank you for your response.The explanation may have been lacking.I'm
not asking about hand tracking, but about the touch sensor on the
controller.The Quest controller can usually recognize that you have
touched a joystick or trigger.