Many apps are just going into an error saying 'an oculus update is
required' (big screen, Netflix, Hulu...)Factory reset / re download
doesn't change anything. I don't see any obvious way to update the
oculus software.What is the latest system image ...
How does one disable the head neck model in unity 5.2.1p3 + oculus
utilities 1.2.0 beta?There is an OVRPlugin.headModel property, which
from the OVRPlugin.cs appears as if it should set us up at the plugin
level, but it does not have any effect as fa...
Hey guys!Looking for some feedback on an in progress app, wonder if
anyone here would like to give it a quick try and let me know if they
spot any immediate improvement areas!Description:Matterport makes a 3d
Scanner... some of our output lends itsel...
Has anyone else been having this issue? after an in determinant amount
of time between 1 and 10 minutes of use, my app will 'crash' out to the
alt-tab screen (IE: the screen you get to if you hit the small button to
the left of the physical button)At...
Are we expecting there to be any View drift?Project started from the
Shadowgun example, we're modifying the navigation, but up to this point
have made no script modifications to the OVRPlayerControllers or
CameraControllers. Standard 0603 sdk prefabT...
This is one of the blocking issues with our Gear app, we're unable to
update to the latest SDK's until this is fixed, and unable to publish
updates with the previous SDK's.To throw another wish at the feature.
Hi, Is there a mechanism for me to disable the NeckModel yet with SDK
1.0 with the built in unity integration? that's the primary reason why
I'm still on the 0.6.2 version now.
"PatHightree" wrote:In another project, I had to do a hotfix on-site to
disable position tracking.As a quick workaround, I scaled up the scene
by 100x, this negated the impact of position tracking, while keeping
rotation tracking and not requiring an...
"vrdaveb" wrote:...This is a temporary solution and we will eventually
add the ability to turn off the head model for stuff like 360 video. Any
idea on a timeline for that 'eventually'? I'm blocked from updating to
any of the new versions by this, wi...
Never limit head rotations, Allow the movement, but possibly fade the
screen out when rotating too far, or some other non-painful way to
direct the attention forward