I am using Unity 2019.1.3f1 and Oculus Integration 1.37. I just tried
converting my project over to using the LWRP and now it won't run on my
Quest. Is there something I might be missing? If there is a texture that
didn't upgrade correctly, could tha...
This didn't used to happen. I got my Rift in March and it just started
doing this about two weeks ago or so.I'll be playing a game for a bit.
After about maybe 30 minutes or so, the video will go black for anywhere
between 1 and 5 seconds. It does th...
my IPD is 65.5 (exactly between positions 2 & 3). i find position 2 to
be usable but it's definitely not quite as comfortable as original
Quest. after playing for a bit, my eyes seem to adjust. i think if
Oculus adds a software adjustment, this will ...
my IPD is 65.5 which puts me exactly midway between the 63 and 68
settings and 2.5mm off from my proper IPD. i wanted to see if either of
these would work for me so i set my Quest to each of these to compare.
it was obvious that neither of these work...
so it looks like the problem, per the below thread, was having textures
larger than 1024. i set the max to 1024 and then it worked properly.
performance seems to be worse than the non-LWRP which is
surprising.https://forum.unity.com/threads/lwrp-and-...
A year or so after I posted this I finally found out what the issue was
so I want to post it here in case any one else runs into this. I use my
Vive link box to connect all my headsets. I tried making an extension
cable for the barrel connector end o...
I got the game to at least open but the screen is mostly black and parts
of the game are flashing in the upper portion of the screen. When I run
it in the editor, there aren't any errors displayed or anything. The
game ran before I changed to the LWR...