mattnewport
Level 4
since ‎04-12-2013
‎02-23-2021

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  • 93 Posts
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Senior VR Gameplay Programmer (Remote Only, US preferred)Osso VR is the leading Virtual Reality Surgical Training & Assessment Platform with a mission to improve patient outcomes, increase the adoption of higher-value medical technologies and democra...
I'm interested in experimenting with VR rendering using DirectX raytracing where the Rift lens distortion could be directly corrected in the ray generation shader rather than rendering an undistorted image relying on the Oculus runtime to then warp t...
Since updating to Unity 2017.2 I'm only hearing audio out of the left ear for GameObjects with an AudioSource and OSPAudioSource attached. I switched to use the new TrackedPoseDriver to drive the head position with the AudioListener attached and I'm ...
At the presentation on the Avatar SDK it was stated that the SDK is designed to be somewhat modular and the hands will be usable without the Avatar heads and networking features. I assume this is how the 'Toybox' style hands are going to be made avai...
After seeing the announcement at Connect last week I somewhat rashly thought to try out plugging in a third camera today to see if support was enabled yet. After spending several hours uninstalling and reinstalling Oculus Home (didn't solve the probl...
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