When app is launched, check for a newer version. If newer version is
available, display a popup / panel which says that new version is
available and a button to update. Is there an native API from Oculus to
Hi guys,I am trying to launch Gear VR app using intent / deep linking.
basically I want the app to be launched from mobile browser when user
taps on a custom URI (e.g: ...
Hi fellow VR Jammers,I would like to ask about general guideline about
submitting the build for VR Jam.So my app consists of APK file and
additional files which you will put inside com.companyName.productName
folder. How do I submit it?If there's a l...
Hi everyone,Does anybody has a working shader that will render the
object always in front? Unlit is enough, but supports transparency. I
will use it to display HUD text in Gear VR.I have my own
Unlit/Transparent Front shader. It is working but when I...
Hi everyone,I tried to run BlockSplosion demo from Oculus Mobile SDK in
Unity 4.6.2f1. I can get it to run normally, but the camera view is
turned upside down when I run it in editor. When compiled and run from
Android, it works perfectly.This is the...
Any update about this?My app loads many files externally, for example:
XMLs, images, asset bundles, and also mp4 files. It would feel
unrealistic to include all those files into Resource folder in Unity.
Also the APK size will be very big. The total ...