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since ‎06-03-2015

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One of the nice things about Android apps on GooglePlay, is that you can link to the store page either on device (load Google Play app) or to the website store page, from which you can install on any of your devices that have logged into your account...
Now that the Mobile SDK v1.0.0 is moved over to a Gradle based build system, has Oculus considered setting up a Maven or Ivy repository to store VrApi, VrAppSupport, and the other pre-built libraries? Currently the build system expects everything to ...
I'm trying to build the Mobile SDK v1.0.0's version of VrCubeWorld_NativeActivity under Linux (Ubuntu) with the command line tools, and have run into a bit of difficulty. The command line tools ran fine for SDK v0.6.2.0, but now that things are using...
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