Have you noticed the performance drop within v31 SDK update? Just
updated the Unity's version of Oculus Integration to v31 and got big
issues - was solid framerate, now it drops by 8.
Hi,I'm a little bit confused about v31 SDK update. Currently, I'm using
OVRPlugin in Unity from the integration package, but I will have to move
to Oculus XR and OpenXR which is fine. What about the v31 platform SDK?
Will it be available in legacy OV...
Hi,Is the Go To destination button near friend on dashboard only
available within Party? I'm trying to allow other users to join active
session of other user's friends via RichPresence, but appears that
RichPresenceOptions.SetIsJoinable does not work...
Hi,I just wonder, how to listen for response from other user when I'm
sending friend request thru app
(Oculus.Platform.Users.LaunchFriendRequestFlow)? The only result
determines if I sent it or not. I'd like to know, when the new
relationship begins ...
Hi there,I'm currently working on setting entitlements in app and found
some issue with async operation, espacially AsyncInitialize.It is kinda
stuck and not processing, I had to use normal Initialize instead. In
code below, the callback OnComplete i...
I cannot repeat the process to check, but I was able to ship to Poland,
so why not Germany listed? Also there was some issues with street as it
continuously added the prefix proposition, so I typed a State in Address
1 and Street in Address 2. Then i...
@imperativity Quick question, late answer, sorry I had some work. AppID
is stored in OculusPlatformSettings,asset, it is loading correctly.
Seems like it requires running instance of Oculus application when
playing inside Unity Editor.
Platform SDK version is 1.17, comes with Unity utilities v 1.15Yes I
have, I pattern it on documentation, but it is missing Async OnComplete
code. My solution should work, there is no mistake within high level
code.