I'm developing a VR app for Oculus Quest, and I'm noticing strange
behavior when hitting the Oculus home button on the right controller.
The app slows down significantly, it almost seems like a second camera
is created, and both controller models spa...
I am trying to upload my app to Oculus, but when I hit Split Application
Binary and build, I get an error that says the OBB is too big for Google
Play (max 2 GB). But when I look online, I see things that say the OBB
can be up to 4 GB for Oculus. Is ...
So I've been seeing this issue in my Oculus Quest app where, upon
returning to the main menu from a level, the screen freezes and the
image follows your face around - I'm not sure if there's a name for this
but I feel there should be, since I've seen...
So I am trying to upload to the alpha channel but keep getting the
error, "Oculus SDK not found or older than 1.0." I have made some
headway on this issue and have discovered that, in OVRPlugin.cs,
OVRP_1_1_0.ovrp_GetNativeSDKVersion() is returning n...
So I have been trying to upload my app to the alpha channel, but every
time it gets close to finishing I get this error: Oculus SDK not found
or older than 1.0. However, in Unity it says the Oculus SDK version is
1.51. Is there a way to delete the co...
Hi there, do you know if this is still broken? I'm having the same issue
with the hand tracking left hand start button pinch and hold gesture not
working. I'm not getting any errors in logcat and have tried a couple
different things. Thanks!
Hi there, I'm having a similar problem where whenever I try to get any
User.ID it returns zero, including with GetLoggedInUser(). On my app
dashboard I have Leaderboards, Achievements, and Events active, is there
another one I need to activate before...
Not sure if this is exactly related but I am seeing different behaviors
with regards to hand tracking in the Unity editor vs in a build and run.
In the editor, the controllers disappear once hand tracking starts,
whereas in the build, controllers don...