It is widely reported that V27 of the Quest firmware had a number of
bugs related to Guardian functionality, Oculus Link functionality and
there was a confirmed report of a false "fan fault" message. Lots of us
had problems getting a clear story from...
The fact that we can now publish apps provided they meet the various
content policies and usage policies is excellent and a massive step
forward. I for one will be developing a Quest platform app now that I
know I will be able to publish it. Now, I u...
The curation process is not fair to everyone, from some perspectives it
is subjective and is detrimental to a broader developer engagement with
your platform. If you continue to restrict the commercial options
available to developers you will only do...
Recently my wife just purchased "Ghost Giant", we enabled casting to our
TV so that all of the family could enjoy the experience. We then
discovered, that the microphone does not work during casting, this
causes a breaking bug in the game as this req...
Sometimes a slight movement of the head can be enough to move the lenses
slightly, I am unsure of what causes this, could be the bridge of my
nose pressing upward, could be a wobbly IPD slider, either way it
becomes a source of annoyance when the IPD...
SideQuest is excellent and the developer behind it is great too.
However, I don't think it represents a solution to this issue. SideQuest
is a side channel that requires developer mode. Any "ordinary" user
making use of this will need to perform extr...
Very sad to see this, combined with excessive curation this platform is
feeling very closed. As a compromise, would you consider re-enabling it
if the developer prevented access to the "Store" aspects of Steam during
use somehow? I think most users w...
I said this in response to a similar suggestion but worth repeating
here. I completely agree with this suggestion. I think that the quest
needs an official channel where indie developers can get a "look in"
without having to find their commercial fee...