Hey,Has anyone tried to develop for Quest with on the 27-inch iMac from
this year (2020)?I want to run apps optimized for Quest with the link on
Windows. Will it work? I've read before that people got choppy framerate
on the previous generations of i...
Hi,I want to get the purchase date of my app by the user so I can
activate a certain functionality based on that. Is it
possible?Steamworks has it:uint32 GetEarliestPurchaseUnixTime( AppId_t
nAppID );
Hi,Is it possible to use Touch with a single camera? When I try to use
them (btw, what app or game would you recommend to test them with?) with
SteamVR and apps that support Touch (Big screen, for example) the
controllers lose tracking and fly away e...
Hi,I and Viktor Komarovskih work on a tool that lets people portray
ideas in 3-D and create animations collaboratively in a shared space in
virtual reality.Right now we use GearVRs paired with Razer Hydras over
the network, hacky as hell but works.
Hi!I’ve been exploring the ways of consuming and creating cinematic
experiences. I started with a question: “What are the best ways of
telling stories in VR?” and eventually I’ve come up with 3 assumptions
that may be applied to creating a great stor...
Hey, kald01.I'm a developer at Tvori. May I ask to send me the logs
right after it crashes at dima@tvori.com?You can find Tvori log files
here: C:\Users\{YOUR_NAME}\AppData\LocalLow\Tvori\Tvori — output_log.txt
lovethis said: You will need at least 2 sensors because you will lose
tracking if you use just one.I missed that it absolutely requires having
2 cameras. Have you seen that written in some docs or was it
communicated by someone from Oculus?
lovethis said: So you have touch controller already? You will need at
least 2 sensors because you will lose tracking if you use just one.Yes,
not a consumer version, though. I know that it would be much less
convenient to use Toch with a single camer...