We have a rare bug. It happens maybe once per 40 hours of testing
randomly throughout the game. When it happens, the screen stops
rendering correctly and can persist even between runs. It appears to be
rendering only some random tiles of the image wh...
When I try to upload to Oculus I get the
message:****************************************************************
Your copy of Oculus Platform Command Line Utility is old. ** Version
1.37.0.000001 has been released on Wed Oct 09 2019. ** Please use t...
As of last week my game is only booting intermittently. On my first
attempt this morning, it just hung with the three dots and never reached
the Unity splash screen. I cancelled the program after about 3 minutes.
Then I ran it again and it booted in ...
I've just updated to Oculus Integration 1.42. I replaced my
AndroidManifest.Xml by removing it and having the plugin generate a new
store compatible xml. It deleted my previously added line for
READ_EXTERNAL_STORAGE (but it did that before) but it al...
Okay, I can confirm now that the issue (for me) was due to the file
libovrplatformloader.so being missing from our repo. The reason it was
missing is that svn excludes *.so files globally, so when you add the
Oculus Plugin folders, those files are au...
Yet again, it appeared to be working locally on development builds but
not working in the release builds uploaded to the store. This time it
appears that SVN had excluded the libovrplatformloader.so files from our
repository.