The typical way of setting up a MotionController in Unreal Engine is
through Blueprints, but I'm trying to identify different types of motion
controllers for various VR setups and from there apply the orientation
and position data. I have no problems...
I want to reorient the camera to the start position and rotation in my
Unity app.I tried this function, but it's not working on Oculus Quest:
OVRManager.display.RecenterPose();I noticed that the Oculus Quest home
button on my Quest after a firmware u...
Downloaded the Oculus Integration package, and tested the hand prefabs
in the default scene with the recommended quality settings. However, the
hands still seem to be a little shaky compared to released Unity apps
I've tried and the main Oculus envir...
I keep getting this error, not sure what's causing it:OVRADBTool adb
server version (40) doesn't match this client (41); killing...* daemon
I would like to see more step-by-step setup documentation on the mobile
OpenXR SDK for the Oculus Quest, and maybe a few example programs. I was
running into issues trying to setup hello_xr for Android from the OpenXR
source code Visual Studio projec...
I also ran into issues setting up the hello_xr sample project. I noticed
hello_xr is missing build instructions for Android in the BUILDING.md:
the project layout of hello_...
Solution:I realized the problem was a combination of real-time lighting
with the solution being lighting/shader optimization. I don't consider
myself a Unity lighting expert, so there are probably other
optimizations, but I just used baked lighting w...