ericliga
Protege
since ‎05-15-2013
‎11-09-2023

User Statistics

  • 16 Posts
  • 0 Solutions
  • 6 Kudos given
  • 9 Kudos received

User Activity

In my Unity application (built in Unity 2021.3.12f, standard render pipeline, Oculus XR Plugin 3.2.1, Oculus Integration v 46) the color passthrough feed from the Quest Pro comes through with a strong bluish cast, and moderately desaturated. Unless t...
Hi!I'm running the latest firmware on the Quest Pro and the latest Oculus integration in Unity, but if I call OVRPlugin.GetSystemHeadsetType from within the APK, the Quest Pro claims to be a Quest 2. If I run it over Link it correctly returns Meta_Li...
In-house Quest 2 headsets started getting this error ("Multiple Devices Can't Access This App at the Same Time") as soon as they got the new firmware today, whenever more than one person (logged into the same developer account on multiple Quests) lau...
I have a mesh with a texture that includes some critical text, and I'd like to render very sharply for readability. So I'm hoping to put it on its own world-space compositor layer and then bump the render scale on that layer only.I've associated the ...
Way back at CV1 launch, Brian Hook indicated that official support for split audio output (output to both the Rift headphones and the system speakers) to support bass transducers like the Buttkicker was on the roadmap. Just asked him for an update an...