I've seen some folks trying to use Landscape in their UE4 projects for
Quest, but not without performance issues.I wanted to try it for myself,
but ran into the issue where Landscape doesn't render at all I have a
quite "low-poly" Landscape with su...
I have a material set up with Masked blend mode. Somehow it doesn't get
MSAA and there is no documentation clearly explaining how to enable
alpha to coverage in UE4 for materials that are made for Oculus Quest
(Android ES3.1 or Vulkan).Any ideas ? Th...
@NinjaGG The rumor has it that the native Oculus spatializer for UE4 is
broken beyond belief and the fix is at the bottom of the priorities
list.What should I use to have spatialized audio on Go / Quest when
using UE 4.22.3 or upcoming 4.23 with Ocul...
morphee7 said: motorsep said: Sell your Rift S and wait for the next
Quest (should be announced soon) not if that is what your offering
with the bulit-in speakers again oh and the material head strap that you
cant attach your own over ear speakers t...