Level 8
since ‎08-29-2015

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  • 1487 Posts
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I've seen some folks trying to use Landscape in their UE4 projects for Quest, but not without performance issues.I wanted to try it for myself, but ran into the issue where Landscape doesn't render at all  I have a quite "low-poly" Landscape with su...
I have a material set up with Masked blend mode. Somehow it doesn't get MSAA and there is no documentation clearly explaining how to enable alpha to coverage in UE4 for materials that are made for Oculus Quest (Android ES3.1 or Vulkan).Any ideas ? Th...
@NinjaGG The rumor has it that the native Oculus spatializer for UE4 is broken beyond belief and the fix is at the bottom of the priorities list.What should I use to have spatialized audio on Go / Quest when using UE 4.22.3 or upcoming 4.23 with Ocul...
@NinjaGaijin By chance, when do we get to have Blueprints support for Cloud Storage 2.0 and proper documentation about using it in Unreal Engine 4 ?Thanks
@NinjaGaijin I submitted bug report about UE 4.22.2 + 1.37 and UE 4.22.3 + 1.39 crashing on Go after yesterday's OS / software update.Thanks
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