Are there any specific docs about what exactly is going on when the user
removes the HMD and the screen goes black (are some scripts paused?)? I
make applications for large scale presentations and sometimes the HMDs
need to sit idle for a while befor...
I just uploaded a test build to an RC channel and i'm seeing "Not
supported on your device" when I try to install the application in my
GO. I checked the Test Results page for the build and both the Malware
Review and Additional Validation results he...
I just installed one of my GearVR applications on the GO and noticed
that the only way to launch it (outside of adb) seems to be via the
"Unknown Sources" list. Is there any way to allow our non-published
applications to be on the home screen or even...
I've been pondering the best way of getting a user's email address in a
GearVR based experience. From a conceptual perspective, the experience I
have in mind would take place at a public event (so these are not
necessarily GearVR owners) and the user...
I'm a little confused on which I should be using at this point. To
start, i'm developing something that targets both desktop OR and the
GearVR (Not necessarily for distribution in the marketplace however). I
recently converted my project over to use ...
Yup that did it......so even though i was signed into my dev account on
the device, it showed me the release candidate and i was the one who
uploaded it, i also have to be in the tester list to install it
Thanks!
On the GO the user is trained to use the home button immediately after
putting the headset on (to re-center). I could see less tech-savvy users
pressing it again almost immediately (since it's the only button they've
used at that point) and quitting ...
Yes actually. What i was trying to avoid was the positional "popping"
that would frequently happen when someone tried to look behind them. As
the OR came back into the camera's view, it would do a depth "pop" very
frequently that was quite disorienti...
5.1.1p3Although I have tried it on p4 as well and it didn't seem to do
anything there either. With it disabled, I should only see the rotation
values update, not the position, correct?My setup:DK2, Win, Unity
5.1.1p3, direct-mode in editorEDIT: Just ...