Hey guys,I would like to build a demo using 2 PCs for which 2 persons
site side by side and enjoy the demo.I wanted to make sure that I would
no get interference from one rift-camera set to the other.I know they
are calibrated and linked together (us...
Hey guys,I did some tests of various parameters for my Unity build, but
I don't get good results (60FPS and ghost shadows).Here is a description
of my settings and system, and the observed results:Rift set in extended
mode, laptop set primary screen ...
Hello Unity-Rift developpers,I read in this post
Vrdaveb recommended not to use the latest unity and stick with 4.5.2.
But that is from April 4th...What is the current status ? Is S...
Hey guys,I am thinking of switching from PC to mac (various reasons) but
I wanted to have the advice of other (skilled) developers on that
change.My workflow mainly uses Unity, Blender, Sketchup; the targeted
macbook(15inch with Nvidia 750M) should b...
Hey guys ? Did you manage to get this solved ?I had the same issue and
now checked the "custom color space" option in OVR_Manager. I set it to
Quest, and now my colors seem fine !Can you test/confirm ?Thanks
30 fps in the SDK world demo is definitely not good. You should have
75fps at least for a proper experience.There are a thousand of posts
related to jutter, bad tracking, fps issues, so just search some of
them, you will easliy find a lot of tricks, ...
I hope this will help rather than confuse, but I had many problems with
Unity 4.5.2 and tried all combination of settings without luck. I
sticked to 4.5.2 as it is the recommended version by Oculus.yesterday I
move to Unity 4.5.5 and it works much be...