SDK reports name as '\\.\DISPLAY2\Monitor0'Windows lists me the names of
my monitors as simply '\\.\DISPLAY1' and '\\.\DISPLAY2' (the second one
being the Rift).Where does this '\Monitor0' part come from?
The 'ovrDistortionVertex' struct in the SDK 0.4.0 does not match the
documentation, and I have no clue what to do with this.Either that, or
I'm drunk.This is the struct as in the SDK.../// Describes a vertex used
by the distortion mesh. This is inten...
As, obviously, the integration of Oculus with Facebook will lead to a
closer binding between real life and virtual reality, we now fully
expect the Rift CV1 to include support for killing the player in real
life.In this spirit, we are preparing the R...
use with 0.4.0 in Extended mode with DK1 or DK2.Create an account (if
you don’t already have one) via:
https://secure.ryzom.com/signup/?language=ukInstall the ...
Implementing support for the Rift in the Snowballs demo application of
the NeL/Ryzom Core game engine.The engine is used for an MMORPG called
Ryzom, you can guess where this is going.Feel free to give comments for
improvements on the mess I made of t...