Hey all - since passthrough API is totally broken with SDK 33 and Quest
OS 34...is there a publicly stated ETA for SDK 34 release? I saw a tweet
somewhere that it would be "Monday" (as in, 10/8 - yesterday), but that
I figured it out! Probuilder default material as an environment that
toggles on for VR vs MR caused the whole project to render black,
regardless of what is visible. Other materials work fine. Strange.
This is incredible - thank you Jeff! this entire thread has been a
breath of fresh air. So often it just turns catty and sarcastic. Thanks
for restoring my faith in humanity. Feel free to add me on the app so we
can continue to share!