treytech
Level 3
since ‎06-16-2013
‎02-23-2021

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  • 243 Posts
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I have an Oculus Go application in Unity 2017.4.1f1 that is using a custom Android plugin to playback video. In my current setup, the Android plugin is creating its own OpenGL context that is shared with the Unity context. I create textures in the pl...
If anyone remembers my old DK1/DK2 demo "Welcome to Oculus", then you may be interested in the Remastered version I created for the WEARVR remastered competition. I tried to preserve as much of the original experience as I could, while still updating...
It's been a long time since I've posted on here, so I'm not sure if anyone remembers me.I had an old app for the DK1/DK2 called "Welcome to Oculus" that was in Oculus Share. I've had some folks ask for a CV1 version, but until now, I haven't had the ...
Did something change in the software/runtime when the consumer version was released? The images looks a LOT brighter and more washed out, and even appears this way in the DK2, so it's not just a CV1 display panel configuration issue. I'm taking about...
Hey guys,I'm currently deep in development on the next version of Welcome of Oculus, which is focused around a Gear VR release. However, I wanted to at least get the existing version compatible with the latest runtime. This build should just be sligh...
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