To celebrate the release of Unreal Engine 4 I decided to make a rollercoaster! I've been interested in playing with scale in VR (like in my RTS demo), so I thought it'd be cool to see what it feels like to be shrunk down to a tiny size. Turns out it's pretty awesome!
For those of you that are riftless, here's a full playthrough video;
Thanks!
Update v1.0 -Updated to Unreal Engine v4.4.1 -Added fixed timestep simulation to physics to ensure rollercoaster behaves the same at any frame rate -Added an option to lock the camera's pitch to the track (press c) -Some more optimizations
Update v0.4 -Added semi-realistic rollercoaster physics, is now a proper gravity coaster -Adjusted the track to work with real physics -Changed keypress to Enter key or Gamepad A -Fixed a bug with the launcher PixelsPerDisplay setting
Update v0.3 -Updated to Unreal 4.3 with Oculus SDK 0.4.1 -Added position tracking support, fixed scaling issues -Supports Direct Mode rendering, with the output mirrored to the monitor -Added a front end launcher with graphics settings to help get good performance (I will release this as a standalone plugin soon) -Optimized the post process code in UE4 for VR -Added a frame counter to the bottom of the screen if performance is bad
Update v0.2 -Improved spline physics so the rollercoaster is much smoother around corners -Added a jump over the lamp -Added a sideways corkscrew at the end -Added some new sounds -Ported code to a UnrealEngine plugin to make it easy to share the tools (more on that later)
Editor I've ported the code for my rollercoaster to an Unreal Engine plugin, so you can make your own rollercoaster with doing any coding!
Anyone have an idea of how the cart accesses the spline path info? I'm trying to do this myself, but I'm stuck on the actual act of attaching my cart to the track.
I'm trying to figure out how to package this up with the editor for release, so people can use it to make their own rollercoasters. Will hopefully get it up this weekend
What's new? -Improved spline physics so the rollercoaster is much smoother around corners -Added a jump over the lamp -Added a sideways corkscrew at the end -Added some new sounds -Ported code to a UnrealEngine plugin to make it easy to share the tools (more on that later)
I'm packaging up the Rollercoaster plugin for UE4 and making a tutorial video, so you can try making your own rollercoasters without need to do any coding!