04-01-2013 07:36 PM
04-03-2013 11:09 AM
"kingtut" wrote:
I've just created https://developer.oculus.com/wiki/ind ... n_Sickness to summarise the discussions. Obviously feel free to edit.
Note that discussions etc should definitely take place on the forums, but I think the wiki is a better way to collect and collate the different threads which can and will pop up on this subject.
04-03-2013 04:31 PM
04-04-2013 08:38 PM
"OculusOptician" wrote:
One good idea I have to deal with the strafing issue is when the head tracking consumer version roles out you will be able to simply move your head side to side at a 1:1 ratio to provide that immersive experience. However when you move your head to the sides even further you start to actually strafe in the game. This is a natural instinct I noticed when Imps were throwing fireballs at people playing Doom 3. I think this is the best idea and many people will appreciate it as it should seriously reduce motion sickness because this is a very natural concept and your brain will likely adapt to it very easily.
04-04-2013 09:04 PM
"Sawersadam" wrote:
I'd like to experiment with a simple device that could be strapped to a users' chair that would generate a gentle pulse synchronised with game speed somehow (I'm thinking of the painted lines on a road that increase in frequency when nearing an intersection for example or the vibration of a car tires on a concrete road).
04-05-2013 02:07 AM
06-04-2013 03:44 AM
06-20-2013 04:41 PM
"jwilkins" wrote:"Sawersadam" wrote:
I'd like to experiment with a simple device that could be strapped to a users' chair that would generate a gentle pulse synchronised with game speed somehow (I'm thinking of the painted lines on a road that increase in frequency when nearing an intersection for example or the vibration of a car tires on a concrete road).
I wonder if a sub-woofer would be enough for this.
07-02-2013 05:56 PM
08-20-2013 05:29 AM
11-28-2013 02:09 AM